Update 'Mastering Spells in Tower Rush'

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<br>While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.<br>
<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
Mastering Cheap Magic
<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
<br>Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.<br>
Never waste a small spell on a single, high-health target.If an inferno tower locks onto your giant, zap it to reset the damage beam.A deck without cheap removal will be destroyed by bait strategies.
Massive Area Damage
<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
Spell TypeOptimal PlayMid-Damage SpellsDestroying grouped support units behind a tankHeavy MagicBypassing all defenses completely
The Perfect Match
<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
<br>Master the geometry, memorize the exact damage numbers, and your spells will never fail you.<br>
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