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<br>Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.<br> |
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<br>Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.<br> |
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Mastering the Middle |
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<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br> |
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<br>As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.<br> |
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Do not pre-plant the turret.Understand the 'blind spot' of certain turrets.If you use the exact same tile every time, they will predict it with a fireball. |
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Defending Against Siege and Spawners |
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<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br> |
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<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br> |
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Enemy ThreatPlacement AdjustmentAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathThe Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
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Geometrical Dominance |
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<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br> |
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br> |
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When you have just about any concerns relating to wherever in addition to tips on how to work with [tower rush](http://34.17.182.140/lorenroof4883), you are able to e mail us with our own page. |
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